Posted by Dave at February 17th, 2008

The PC-Engine DUO-R combines an ordinary PC-Engine (card slot on left) and the Super CD-Rom2 unit. This was the second Duo released, followed by the Duo-RX which boasted a more streamlined design and a 6-button controller standard.
Chances are, if you lived outside of Japan in the late ’80s and early 90’s, you have gone your whole life never having encountered the PC-Engine. Perhaps if you have a fleeting memory of it, you associate it with the ill-fated North American release of the tragically named and egregiously poorly marketed TurboGrafx 16. Why NEC decided to release the hardware in the States a full 2 years after its Japanese release and leave the vast majority of decent software in the land of the rising sun is anyone’s guess, but the result is that most of us are either willfully ignorant of this 8-bit powerhouse or associate it with the ugly design and mind-numbingly awful 90’s “extreme” packaging of the PC-Engine’s inbred hillbilly cousin we sadly know as the TG-16.
The truth about the PC Engine is that it was an incredibly prolific (661 titles released on multiple formats between 1987 and 96) and popular (5,840,000 units moved) game machine in its home territory. Competing with the ubiquitous Famicom wasn’t easy (just ask Sega, who released a slew of competing machines to no avail), and the PC Engine’s price tag of nearly twice what the Famicom sold for didn’t help.

The SuperGrafx, ostensibly launched to compete with Sega’s 16-bit MegaDrive, boasted a pair of PC Engine processors working in tandem to allow for multiplane parallax scrolling and an increase in the number of simultaneously displayed sprites. It can play all PC Engine “HuCard” software as well as specially designed SuperGrafx titles (of which only a scant 5 were ever released. Despite the hit it takes in aesthetics, it can even be hooked up to a Super CD-Rom2 unit as shown above. The older model CD-Rom2 unit requires a bizarre harness and cable set up and doesn’t attach to the SuperGrafx so much as become tethered to it.
What the PC Engine did have was third party support that shamed Sega’s machines of the era. With Namco (or Namcot, as it was mysteriously called in those days), Hudson, Konami, and Taito pumping out a steady stream of arcade ports and original titles for the machine. The third parties it couldn’t woo were still covered via licensed ports of Sega (Altered Beast, Golden Axe, Shinobi, Power Drift, etc.) and Capcom (Strider, Forgotten Worlds) hits.
It also boasted a technological edge over its competitors thanks to the release of the first home CD-Rom unit (known as the CD-Rom2 or “CD-RomRom”) in 1988. The CD-Rom didn’t add much to the machine’s horsepower, but the memory allowances of CDs allowed for redbook audio and sleek cutscenes to be tacked onto games that could just as easily have been (and many times were) released on card. The CD-Rom unit itself was subject to several upgrades over it’s lifetime, with the Super CD sold as both a separate machine and as a RAM card that could be placed in the card slot to boost the capabilities of the exisitng unit. That was followed by the Arcade upgrade, which added even more RAM and was sold as a card only (separate versions for those upgrading the original RomRom and those seeking to augment their Super CD-Rom2).

The screen quality may be abysmal by today’s standards, and the cheap sound hardware makes it nearly impossible to find a unit today with working speakers, but the PC Engine GT was revolutionary at a time when the only competitor was Nintendo’s own Gameboy (whose design it apes unapologetically.)
A series of alternate PC-Engine base units were also released, including several revisions of the original unit that added RCA video output (the original supported only RF) and altered color schemes. Also in the mix were two portable units, the GT (pictured above) and the LT. The PC Engine LT didn’t follow the currently popular and eminently logical trend of reducing hardware size set by the Gameboy Pocket, Gameboy Advance SP, or PSP slim model, and instead bulked up their second portable. Meant as a tabletop affiar, it resembles a boxy laptop computer or an oversized GBASP and even contains a controller port for a second player. It can also be hooked up to the various CD units through the use of cumbersome harnesses and cables. It retailed for over 100,000 yen (around $1,000 now and not significantly less then). Used, these suckers run about $800 or so now.
Stay tuned for a look at the best software this machine has to offer.